CyberMotion 3D-Designer 10.01

Wherever we look, we encounter virtual worlds. Whether in Hollywood or daily advertisements, the world that is presented to the viewer will be a mainly artificial creation. At last, you too can create these surreal worlds at home, practice inside or outside architecture, design products or promotional logos and films or build your own virtual worlds using the build in landscape designer and atmospheric background models. All the modules required to generate, model and manipulate, animate and represent the three-dimensional world are integrated into one program: i.e. all actions are controlled directly by CyberMotion.

There is a choice of several rendering algorithms, from simple scanline (depth buffer) to up-to-date global illumination rendering methods using raytracing and photon mapping. The possibilities to define object surfaces, light conditions and backgrounds are almost inexhaustible - visual libraries and fast preview windows in the main dialogs invite to experiment and play around with this vast functionality. Complex 3D animations can be set up very easily - you can animate all objects, camera and light settings, backgrounds, fire, water and even clouds and fog in the atmosphere. You can arrange objects in hierarchies to animate jointed models or robots and easily position joints with the help of Inverse Kinematics. And with the up to date Skin and Bones technology even character animation is available with CyberMotion. Call your own heros and monsters into being, CyberMotion gives you all the tools you need to do it.

Modeling 3D-Objects :
- Design your own objects, fast and easy with the built in modelling tools like:
- Extrusion Editor with B-Spline-curves (a drawing in the editor is provided with a depth - e.g. for logos - with bevels, twisted or as a spiral object...)
- Sweep Editor (a drawing is turned about a vertical axis to create a symmetrical rotary object such as a glass, torus, cone, cylinder...)
- NURBS (a special type of deformable 3D surfaces and cylinders. By manipulating control points on the surface you can model very easily smooth and organic shapes.)
- Boolean Operations (e.g. 'Box' minus 'Cylinder' results in a box with a hole)
- 3D-Text (select any TrueTypeFont to create 3D-Text objects with or without bevels...)
- Simple or analytical based primitives, such as boxes, spheres, ellipsoids, cylinders and so forth...)
3D-Function Generator
- Landscape Editor for complex terrain design
- After creating an object you still can add further detail by adding or deleting points or faces, dragging out new segments from the objects surface with the mouse (Facet Extrude), deforming or detaching parts of it, and so on.
- The multiple UNDO-function makes it easy to test all kind of operations, since everything can be undone or repeated again.
Of course you can also import objects in common file formats like 3DS, DXF or RAW. CyberMotion exports projects in it's own CMO-format and in DirectX, VRML 2.0, 3DS, DXF or RAW-file formats